Portfolio

Here are some examples of the notable pieces of work I have been involved with including game jams, University projects and industry work.  

Aug 2023 : Stick-Figure it out!

This was a great project for the ‘So Bad it’s Good’ game jam, where I joined a remote team to create this wacky puzzle game, here’s the tagline from the game: ‘WarioWare meets Scribblenauts! Draw silly solutions to solve comedy fueled puzzles while trying not to make things even worse for anyone in your way.’

I was responsible for the art found in the game as well as assisting with the design of some of the puzzles.

Itch.io link: https://urbanzero.itch.io/stick-figure-it-out

 

Jul 2023: Hooky

This was a nice little solo entry to a the GMTK 2023 Game Jam. The theme of it was ‘Roles Reversed’, so I made this little click and drag game, where you collect fish hooks and drag them into the big fish mouth in order to steal them from the anglers.

Itch.IO link: https://tommyack102.itch.io/hooky

 

May 2019: You’re Screwed!

This was a group project that I took part in for the Tentacle Jam, hosted at Payload Studios. The theme was ‘No upgrades, only downgrades’. In this game you have to fight off waves of gooey enemies, but your weapon degrades the more you use it. We were able to create a prototype that shows the gameplay loop that we were aiming for. I helped with creating art for the UI and for some background elements.

Itch.io link: https://salvago.itch.io/yourescrewed

 

2017-18: FootGolf

A 2 player comedic hybrid of football and golf set in the 1960's which has the players compete to kick their footballs into the goal hole before their opponent. I was responsible for the User interface including the main menu layout and artwork as well as the in-game UI.

 

2016-17: Neonatal Resuscitation Training Game: the game for neonatal resuscitation staff training

I worked on this project during a work placement in Milan, Italy as a consultant games designer. This involved working with the client to determine what Neonatal Resuscitation practises need to be converted into gameplay mechanics as well as the lead developer to implement the required functions into the product and then testing them throughout the development of the product.

 

2015: Project Gyro - The Gothic Manor

The following is a University of Greenwich 2nd year 2 week games project using gyroscope and accelerometer based input. I was responsible for the Room Layout, Gargoyle model and recording and editing the ghostly butler voice.